Browsing VVG05 by Subject "Animation"
Now showing items 1-2 of 2
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Realistic Real-Time Hair Simulation and Rendering
(The Eurographics Association, 2005)We present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our ... -
A Rigid Transform Basis for Animation Compression and Level of Detail
(The Eurographics Association, 2005)We present a scheme for achieving level of detail and compression for animation sequences with known constant connectivity. We suggest compression is useful to automatically create low levels of detail in animations which ...