Now showing items 81-100 of 161

    • Interactive Inverse Kinematics for Human Motion Estimation 

      Engell-Nørregård, Morten; Hauberg, Søren; Lapuyade, Jerome; Erleben, Kenny; Pedersen, Kim Steenstrup (The Eurographics Association, 2009)
      We present an application of a fast interactive inverse kinematics method as a dimensionality reduction for monocular human motion estimation. The inverse kinematics solver deals efficiently and robustly with box constraints ...
    • Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine 

      Bang, Hyunwoo; Heo, Yunsil; Kim, Jinwook; Kim, Young J. (The Eurographics Association, 2009)
      In this paper, we address the problem of designing and implementing low-cost yet effective user interfaces for interactive computer games that heavily use physically-based animation. Due to the nature of a physics-driven ...
    • An Application of Photo RealisticWater Surface Interaction Using Mixed Reality 

      Tawara, Takehiro; Ono, Kenji (The Eurographics Association, 2009)
      The Reality of Virtual Reality is affected by many research areas. Therefore, individual researches must be combined to achieve the extreme goal of Virtual Reality. In this paper, we present an application of the novel and ...
    • Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects 

      Magnenat-Thalmann, Nadia; Bonanni, Ugo; Volino, P.; Assassi, L. (The Eurographics Association, 2009)
      In spite of the impressive advancements achieved during the last years in the domain of interactive physically based simulation, the real-time animation of complex deformable objects still represents a challenge. In order ...
    • Simulating Almost Incompressible Deformable Objects 

      Diziol, Raphael; Bayer, Daniel; Bender, Jan (The Eurographics Association, 2009)
      We present a new method for simulating almost incompressible deformable objects. A tetrahedral model is used to represent and restore the volume during the simulation. A new constraint, which computes impulses in the ...
    • Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics Hardware 

      Glimberg, Stefan L.; Erleben, Kenny; Bennetsen, Jens C. (The Eurographics Association, 2009)
      We present a GPU-based Computational Fluid Dynamics solver for the purpose of fire engineering. We apply a multigrid method to the Jacobi solver when solving the Poisson pressure equation, supporting internal boundaries. ...
    • Soil Deformation Models for Real-Time Simulation: A Hybrid Approach 

      Holz, Daniel; Beer, Thomas; Kuhlen, Torsten (The Eurographics Association, 2009)
      The simulation of soil deformation in real-time is a challenging task. Realizing the strengths and weaknesses of particle and mesh-based approaches we propose a hybrid model that combines both. Together with an adaptive ...
    • Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments 

      Weißmann, Steffen; Pinkall, Ulrich (The Eurographics Association, 2009)
      We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance ...
    • From Interactive to Immersive Molecular Dynamics 

      Férey, Nicolas; Delalande, Olivier; Grasseau, Gilles; Baaden, Marc (The Eurographics Association, 2008)
      Molecular Dynamics simulations are nowadays routinely used to complement experimental studies and overcome some of their limitations. In particular, current experimental techniques do not allow to directly observe the full ...
    • Audio Texture Synthesis for Complex Contact Interactions 

      Picard, Cecile; Tsingos, Nicolas; Faure, Francois (The Eurographics Association, 2008)
      This paper presents a new synthesis approach for generating contact sounds for interactive simulations. To address complex contact sounds, surface texturing is introduced. Visual textures of objects in the environment are ...
    • A Desktop Virtual Reality System with Physical Animation and Glove Interaction 

      Aleotti, Jacopo; Caselli, Stefano (The Eurographics Association, 2008)
      This paper describes the on-going development of a desktop virtual reality system which offers real-time user interaction and realistic physics-based animation of rigid objects. The system is built upon a graphical engine ...
    • A Topology-based Animation Model for the Description of 2D Models with a Dynamic Structure 

      Léon, Pierre-François; Skapin, Xavier; Meseure, Philippe (The Eurographics Association, 2008)
      This paper presents a model that describes the temporal evolution of 2D-topological structures to represent and control dynamic natural phenomena. As input, the user provides the system with a list of actions that gives a ...
    • Multi-Layer Level of Detail For Character Animation 

      Savoye, Yann; Meyer, Alexandre (The Eurographics Association, 2008)
      Real-time animation of human-like characters has been an active research area in computer graphics. Nowadays, more and more applications need to render various realistic scenes with human motion in crowds for interactive ...
    • A Geometric Deformation Model for Stable Cloth Simulation 

      Stumpp, Thomas; Spillmann, Jonas; Becker, Markus; Teschner, Matthias (The Eurographics Association, 2008)
      We propose an adapted shape-matching approach for the efficient and robust simulation of clothing. A combination of two different cluster types is employed to account for high stretching and shearing, and low bending ...
    • Parallel Simulation of Inextensible Cloth 

      Bender, Jan; Bayer, Daniel (The Eurographics Association, 2008)
      This paper presents an efficient simulation method for parallel cloth simulation. The presented method uses an impulse-based approach for the simulation. Cloth simulation has many application areas like computer animation, ...
    • Unified Processing of Constraints for Interactive Simulation 

      Guébert, Christophe; Duriez, Christian; Grisoni, Laurent (The Eurographics Association, 2008)
      This paper introduces a generic way of dealing with a set of different constraints (bilateral, unilateral, dry friction) in the context of interactive simulation. We show that all the mentioned constraints can be handled ...
    • Seams and Bending in Cloth Simulation 

      Pabst, Simon; Krzywinski, Sybille; Schenk, Andrea; Thomaszewski, Bernhard (The Eurographics Association, 2008)
      Accurate modeling of bending behavior is one of the most important tasks in the field of cloth simulation. Bending stiffness is probably the most significant material parameter describing a given textile. Much work has ...
    • Corotated Finite Elements Made Fast and Stable 

      Georgii, Joachim; Westermann, Rüdiger (The Eurographics Association, 2008)
      Multigrid finite-element solvers using the corotational formulation of finite elements provide an attractive means for the simulation of deformable bodies exhibiting linear elastic response. The separation of rigid body ...
    • Hierarchical Position Based Dynamics 

      Müller, Matthias (The Eurographics Association, 2008)
      The Position Based Dynamics approach (PBD) recently introduced allows robust simulations of dynamic systems in real time. The simplicity of the method is due to the fact, that the solver processes the constraints one by ...
    • A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture 

      Sillam, Kevin; Evrard, Matthieu; Luciani, Annie (The Eurographics Association, 2007)
      This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it ...