dc.contributor.author | Juarez-Perez, Alain | en_US |
dc.contributor.author | Kallmann, Marcelo | en_US |
dc.contributor.editor | Bernhard Thomaszewski and KangKang Yin and Rahul Narain | en_US |
dc.date.accessioned | 2017-12-31T10:43:00Z | |
dc.date.available | 2017-12-31T10:43:00Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-1-4503-5091-4 | |
dc.identifier.uri | http://dx.doi.org/10.1145/3099564.3106642 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1145/3099564-3106642 | |
dc.description.abstract | We present a methodology for synthesizing coordinated full-body motions in order to achieve autonomous virtual characters capable of interacting with the environment while walking. Starting with a parameterized walking controller and a set of mocap examples our method is then able to coordinate upper-body interactions with the walking controller in order to achieve full-body object interactions in generalized situations. | en_US |
dc.publisher | ACM | en_US |
dc.subject | Computing methodologies | |
dc.subject | Procedural animation | |
dc.subject | Full | |
dc.subject | Body Character Animation | |
dc.subject | Coordination Learning | |
dc.title | Coordinating Full-Body Interactions with the Environment | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters | |
dc.description.sectionheaders | Poster Abstracts | |
dc.identifier.doi | 10.1145/3099564.3106642 | |
dc.identifier.pages | Alain Juarez-Perez and Marcelo Kallmann-Computing methodologies-Procedural animation; Full-Body Character Animation, Coordination Learning | |