Show simple item record

dc.contributor.authorJuarez-Perez, Alainen_US
dc.contributor.authorKallmann, Marceloen_US
dc.contributor.editorBernhard Thomaszewski and KangKang Yin and Rahul Narainen_US
dc.date.accessioned2017-12-31T10:43:00Z
dc.date.available2017-12-31T10:43:00Z
dc.date.issued2017
dc.identifier.isbn978-1-4503-5091-4
dc.identifier.urihttp://dx.doi.org/10.1145/3099564.3106642
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3099564-3106642
dc.description.abstractWe present a methodology for synthesizing coordinated full-body motions in order to achieve autonomous virtual characters capable of interacting with the environment while walking. Starting with a parameterized walking controller and a set of mocap examples our method is then able to coordinate upper-body interactions with the walking controller in order to achieve full-body object interactions in generalized situations.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies
dc.subjectProcedural animation
dc.subjectFull
dc.subjectBody Character Animation
dc.subjectCoordination Learning
dc.titleCoordinating Full-Body Interactions with the Environmenten_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
dc.description.sectionheadersPoster Abstracts
dc.identifier.doi10.1145/3099564.3106642
dc.identifier.pagesAlain Juarez-Perez and Marcelo Kallmann-Computing methodologies-Procedural animation; Full-Body Character Animation, Coordination Learning


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record