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dc.contributor.authorGoswami, Prashanten_US
dc.contributor.editorAristidou, Andreasen_US
dc.contributor.editorMacdonnell, Rachelen_US
dc.date.accessioned2024-04-16T15:45:22Z
dc.date.available2024-04-16T15:45:22Z
dc.date.issued2024
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.15059
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf15059
dc.description.abstractSnow and ice animation methods are becoming increasingly popular in the field of computer graphics (CG). The applications of snow and ice in CG are varied, ranging from generating realistic background landscapes to avalanches and physical interaction with objects in movies, games, etc. Over the past two decades, several methods have been proposed to capture the time-evolving physical appearance or simulation of snow and ice using different models at different scales. This state-of-the-art report aims to identify existing animation methods in the field, provide an up-to-date summary of the research in CG, and identify gaps for promising future work. Furthermore, we also attempt to identify the primarily related work done on snow and ice in some other disciplines, such as civil or mechanical engineering, and draw a parallel with the similarities and differences in CG.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies->Physical simulation; Procedural animation
dc.subjectComputing methodologies
dc.subject>Physical simulation
dc.subjectProcedural animation
dc.titleSnow and Ice Animation Methods in Computer Graphicsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersState of the Art Reports
dc.description.volume43
dc.description.number2
dc.identifier.doi10.1111/cgf.15059
dc.identifier.pages27 pages
dc.description.documenttypestar


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License