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dc.contributor.authorErler, Philippen_US
dc.contributor.authorFuentes‐Perez, Lizethen_US
dc.contributor.authorHermosilla, Pedroen_US
dc.contributor.authorGuerrero, Paulen_US
dc.contributor.authorPajarola, Renatoen_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorAlliez, Pierreen_US
dc.contributor.editorWimmer, Michaelen_US
dc.date.accessioned2024-03-23T09:00:34Z
dc.date.available2024-03-23T09:00:34Z
dc.date.issued2024
dc.identifier.urihttps://doi.org/10.1111/cgf.15000
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf15000
dc.description.abstract3D surface reconstruction from point clouds is a key step in areas such as content creation, archaeology, digital cultural heritage and engineering. Current approaches either try to optimize a non‐data‐driven surface representation to fit the points, or learn a data‐driven prior over the distribution of commonly occurring surfaces and how they correlate with potentially noisy point clouds. Data‐driven methods enable robust handling of noise and typically either focus on a or a prior, which trade‐off between robustness to noise on the global end and surface detail preservation on the local end. We propose as a method that combines a global prior based on point convolutions and a local prior based on processing local point cloud patches. We show that this approach is robust to noise while recovering surface details more accurately than the current state‐of‐the‐art. Our source code, pre‐trained model and dataset are available at .en_US
dc.publisher© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectmodeling
dc.subjectsurface reconstruction
dc.titlePPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstructionen_US
dc.identifier.doi10.1111/cgf.15000
dc.identifier.pages12 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License