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dc.contributor.authorRosset, Nicolasen_US
dc.contributor.authorCordonnier, Guillaumeen_US
dc.contributor.authorDuvigneau, Régisen_US
dc.contributor.authorBousseau, Adrienen_US
dc.contributor.editorMyszkowski, Karolen_US
dc.contributor.editorNiessner, Matthiasen_US
dc.date.accessioned2023-05-03T06:11:01Z
dc.date.available2023-05-03T06:11:01Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14772
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14772
dc.description.abstractThe design of car shapes requires a delicate balance between aesthetic and performance. While fluid simulation provides the means to evaluate the aerodynamic performance of a given shape, its computational cost hinders its usage during the early explorative phases of design, when aesthetic is decided upon. We present an interactive system to assist designers in creating aerodynamic car profiles. Our system relies on a neural surrogate model to predict fluid flow around car shapes, providing fluid visualization and shape optimization feedback to designers as soon as they sketch a car profile. Compared to prior work that focused on time-averaged fluid flows, we describe how to train our model on instantaneous, synchronized observations extracted from multiple pre-computed simulations, such that we can visualize and optimize for dynamic flow features, such as vortices. Furthermore, we architectured our model to support gradient-based shape optimization within a learned latent space of car profiles. In addition to regularizing the optimization process, this latent space and an associated encoder-decoder allows us to input and output car profiles in a bitmap form, without any explicit parameterization of the car boundary. Finally, we designed our model to support pointwise queries of fluid properties around car shapes, allowing us to adapt computational cost to application needs. As an illustration, we only query our model along streamlines for flow visualization, we query it in the vicinity of the car for drag optimization, and we query it behind the car for vortex attenuation.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleInteractive Design of 2D Car Profiles with Aerodynamic Feedbacken_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheaders2D Animation and Interaction
dc.description.volume42
dc.description.number2
dc.identifier.doi10.1111/cgf.14772
dc.identifier.pages427-437
dc.identifier.pages11 pages


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