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dc.contributor.authorAliari, Mohammad Aminen_US
dc.contributor.authorBeauchamp, Andreen_US
dc.contributor.authorPopa, Tiberiuen_US
dc.contributor.authorPaquette, Ericen_US
dc.contributor.editorMyszkowski, Karolen_US
dc.contributor.editorNiessner, Matthiasen_US
dc.date.accessioned2023-05-03T06:10:21Z
dc.date.available2023-05-03T06:10:21Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14760
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14760
dc.description.abstractWe propose an approach for interactive 3D face editing based on deep generative models. Most of the current face modeling methods rely on linear methods and cannot express complex and non-linear deformations. In contrast to 3D morphable face models based on Principal Component Analysis (PCA), we introduce a novel architecture based on variational autoencoders. Our architecture has multiple encoders (one for each part of the face, such as the nose and mouth) which feed a single decoder. As a result, each sub-vector of the latent vector represents one part. We train our model with a novel loss function that further disentangles the space based on different parts of the face. The output of the network is a whole 3D face. Hence, unlike partbased PCA methods, our model learns to merge the parts intrinsically and does not require an additional merging process. To achieve interactive face modeling, we optimize for the latent variables given vertex positional constraints provided by a user. To avoid unwanted global changes elsewhere on the face, we only optimize the subset of the latent vector that corresponds to the part of the face being modified. Our editing optimization converges in less than a second. Our results show that the proposed approach supports a broader range of editing constraints and generates more realistic 3D faces.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Mesh models; Neural networks
dc.subjectComputing methodologies
dc.subjectMesh models
dc.subjectNeural networks
dc.titleFace Editing Using Part-Based Optimization of the Latent Spaceen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersFaces
dc.description.volume42
dc.description.number2
dc.identifier.doi10.1111/cgf.14760
dc.identifier.pages269-279
dc.identifier.pages11 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License