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dc.contributor.authorTessari, Lorenzoen_US
dc.contributor.authorDittebrandt, Addisen_US
dc.contributor.authorDoyle, Michael J.en_US
dc.contributor.authorBenthin, Carstenen_US
dc.contributor.editorMyszkowski, Karolen_US
dc.contributor.editorNiessner, Matthiasen_US
dc.date.accessioned2023-05-03T06:10:19Z
dc.date.available2023-05-03T06:10:19Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14759
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14759
dc.description.abstractBVH construction is a critical component of real-time and interactive ray-tracing systems. However, BVH construction can be both compute and bandwidth intensive, especially when a large degree of dynamic geometry is present. Different build algorithms vary substantially in the traversal performance that they produce, making high quality construction algorithms desirable. However, high quality algorithms, such as top-down construction, are typically more expensive, limiting their benefit in real-time and interactive contexts. One particular challenge of high quality top-down construction algorithms is that the large working set at the top of the tree can make constructing these levels bandwidth-intensive, due to O(nlog(n)) complexity, limited cache locality, and less dense compute at these levels. To address this limitation, we propose a novel stochastic approach to GPU BVH construction that selects a representative subset to build the upper levels of the tree. As a second pass, the remaining primitives are clustered around the BVH leaves and further processed into a complete BVH. We show that our novel approach significantly reduces the construction time of top-down GPU BVH builders by a factor up to 1.8x, while achieving competitive rendering performance in most cases, and exceeding the performance in others.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleStochastic Subsets for BVH Constructionen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheaders3D Representation and Acceleration Structures
dc.description.volume42
dc.description.number2
dc.identifier.doi10.1111/cgf.14759
dc.identifier.pages255-267
dc.identifier.pages13 pages


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