dc.contributor.author | Csébfalvi, Balázs | en_US |
dc.contributor.editor | Myszkowski, Karol | en_US |
dc.contributor.editor | Niessner, Matthias | en_US |
dc.date.accessioned | 2023-05-03T06:10:04Z | |
dc.date.available | 2023-05-03T06:10:04Z | |
dc.date.issued | 2023 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.14753 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf14753 | |
dc.description.abstract | Recently, it has been shown that the quality of GPU-based trilinear volume resampling can be significantly improved if the six additional trilinear samples evaluated for the gradient estimation also contribute to the reconstruction of the underlying function [Csé19]. Although this improvement increases the approximation order from two to three without any extra cost, the continuity order remains C0. In this paper, we go one step further showing that a C1 continuous triquadratic B-spline reconstruction and its analytic partial derivatives can be evaluated by taking only one more trilinear sample into account. Thus, our method is the first volume-resampling technique that is nearly as fast as trilinear interpolation combined with on-thefly central differencing, but provides a higher-quality reconstruction together with a consistent analytic gradient calculation. Furthermore, we show that our fast evaluation scheme can also be adapted to the Mitchell-Netravali [MN88] notch filter, for which a fast GPU implementation has not been known so far. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies -> Volumetric models; Image processing; Texturing | |
dc.subject | Computing methodologies | |
dc.subject | Volumetric models | |
dc.subject | Image processing | |
dc.subject | Texturing | |
dc.title | One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Reconstruction and Remeshing | |
dc.description.volume | 42 | |
dc.description.number | 2 | |
dc.identifier.doi | 10.1111/cgf.14753 | |
dc.identifier.pages | 191-200 | |
dc.identifier.pages | 10 pages | |