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dc.contributor.authorMatusovic, Markoen_US
dc.contributor.authorParakkat, Amal Deven_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.editorMyszkowski, Karolen_US
dc.contributor.editorNiessner, Matthiasen_US
dc.date.accessioned2023-05-03T06:09:29Z
dc.date.available2023-05-03T06:09:29Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14743
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14743
dc.description.abstractWe introduce an approach for converting pixel art into high-quality vector images. While much progress has been made on automatic conversion, there is an inherent ambiguity in pixel art, which can lead to a mismatch with the artist's original intent. Further, there is room for incorporating aesthetic preferences during the conversion. In consequence, this work introduces an interactive framework to enable users to guide the conversion process towards high-quality vector illustrations. A key idea of the method is to cast the conversion process into a spring-system optimization that can be influenced by the user. Hereby, it is possible to resolve various ambiguities that cannot be handled by an automatic algorithm.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectCCS Concepts: Applied computing -> Fine arts; Computing methodologies -> Image manipulation; Shape modeling
dc.subjectApplied computing
dc.subjectFine arts
dc.subjectComputing methodologies
dc.subjectImage manipulation
dc.subjectShape modeling
dc.titleInteractive Depixelization of Pixel Art through Spring Simulationen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersLogos and Clip-Art
dc.description.volume42
dc.description.number2
dc.identifier.doi10.1111/cgf.14743
dc.identifier.pages51-60
dc.identifier.pages10 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License