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dc.contributor.authorZhang, Paulen_US
dc.contributor.authorSmirnov, Dmitriyen_US
dc.contributor.authorSolomon, Justinen_US
dc.contributor.editorDominik L. Michelsen_US
dc.contributor.editorSoeren Pirken_US
dc.date.accessioned2022-08-10T15:19:00Z
dc.date.available2022-08-10T15:19:00Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14621
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14621
dc.description.abstractMuch of computer-generated animation is created by manipulating meshes with rigs. While this approach works well for animating articulated objects like animals, it has limited flexibility for animating less structured free-form objects. We introduce Wassersplines, a novel trajectory inference method for animating unstructured densities based on recent advances in continuous normalizing flows and optimal transport. The key idea is to train a neurally-parameterized velocity field that represents the motion between keyframes. Trajectories are then computed by advecting keyframes through the velocity field. We solve an additional Wasserstein barycenter interpolation problem to guarantee strict adherence to keyframes. Our tool can stylize trajectories through a variety of PDE-based regularizers to create different visual effects. We demonstrate our tool on various keyframe interpolation problems to produce temporally-coherent animations without meshing or rigging.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies --> Motion processing; Point-based models
dc.subjectanimation
dc.subjecttrajectory inference
dc.subjectneural ODE
dc.subjectComputing methodologies
dc.subjectMotion processing
dc.subjectPoint
dc.subjectbased models
dc.titleWassersplines for Neural Vector Field-Controlled Animationen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersAnimation and Simulation Techniques I
dc.description.volume41
dc.description.number8
dc.identifier.doi10.1111/cgf.14621
dc.identifier.pages31-41
dc.identifier.pages11 pages


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  • 41-Issue 8
    ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2022

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