Show simple item record

dc.contributor.authorSchertzer, Jérémieen_US
dc.contributor.authorMercier, Corentinen_US
dc.contributor.authorRousseau, Sylvainen_US
dc.contributor.authorBoubekeur, Tamyen_US
dc.contributor.editorChaine, Raphaëlleen_US
dc.contributor.editorKim, Min H.en_US
dc.date.accessioned2022-04-22T06:29:24Z
dc.date.available2022-04-22T06:29:24Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14486
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14486
dc.description.abstractWe present a method to render massive brain tractograms in real time. Tractograms model the white matter architecture of the human brain using millions of 3D polylines (fibers), summing up to billions of segments. They are used by neurosurgeons before surgery as well as by researchers to better understand the brain. A typical raw dataset for a single brain represents dozens of gigabytes of data, preventing their interactive rendering.We address this challenge with a new GPU mesh shader pipeline based on a decomposition of the fiber set into compressed local representations that we call fiblets. Their spatial coherence is used at runtime to efficiently cull hidden geometry at the task shader stage while synthesizing the visible ones as polyline meshlets in a warp-scale parallel fashion at the mesh shader stage. As a result, our pipeline can feed a standard deferred shading engine to visualize the mesostructures of the brain with various classical rendering techniques, as well as simple interaction primitives. We demonstrate that our algorithm provides real-time framerates on very large tractograms that were out of reach for previous methods while offering a fiber-level granularity in both rendering and interaction.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Hardware --> GPUs and Graphics Hardware; Rendering --> Real-Time Rendering; Visualization --> Medical Imaging
dc.subjectHardware
dc.subjectGPUs and Graphics Hardware
dc.subjectRendering
dc.subjectReal
dc.subjectTime Rendering
dc.subjectVisualization
dc.subjectMedical Imaging
dc.titleFiblets for Real-Time Rendering of Massive Brain Tractogramsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersVisualization
dc.description.volume41
dc.description.number2
dc.identifier.doi10.1111/cgf.14486
dc.identifier.pages447-460
dc.identifier.pages14 pages


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record