41-Issue 2
Browse by
Rendering I
Progressive Denoising of Monte Carlo Rendered Images
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Learning for Rendering
Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft
Rasterization
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Real-time Virtual-Try-On from a Single Example Image through Deep Inverse Graphics and
Learned Differentiable Renderers
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Learning from Shader Program Traces
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Computational Photography
ZoomShop: Depth-Aware Editing of Photographic Composition
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Learning a Self-supervised Tone Mapping Operator via Feature Contrast Masking Loss
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Modeling and Editing I
Gradient Terrain Authoring
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Deep Reconstruction of 3D Smoke Densities from Artist Sketches
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Interactive Editing of Discrete Chebyshev Nets
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Animation and Motion Capture
Compact Facial Landmark Layouts for Performance Capture
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CAST: Character labeling in Animation using Self-supervision by Tracking
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MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras
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Appearance and Shading
MaterIA: Single Image High-Resolution Material Capture in the Wild
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OutCast: Outdoor Single-image Relighting with Cast Shadows
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Human Animation and Topology
Shape Transformers: Topology-Independent 3D Shape Models Using Transformers
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Dynamic Combination of Crowd Steering Policies Based on Context
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Geometry
The 3D Motorcycle Complex for Structured Volume Decomposition
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Meshes
Constrained Remeshing Using Evolutionary Vertex Optimization
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Texture
Procedural Roof Generation From a Single Satellite Image
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Semantic Segmentation in Art Paintings
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Meshlets and How to Shade Them: A Study on Texture-Space Shading
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paper ] [meta data
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Modeling and Editing II
Automatic Differentiable Procedural Modeling
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paper ] [meta data
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Differentiable 3D CAD Programs for Bidirectional Editing
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paper ] [meta data
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Physics Simulation
A-ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics
Simulation without Numerical Fracture
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paper ] [meta data
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Coupling 3D Liquid Simulation with 2D Wave Propagation for Large Scale Water Surface
Animation Using the Equivalent Sources Method
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paper ] [meta data
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Fast and Exact Root Parity for Continuous Collision Detection
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paper ] [meta data
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Rendering II
Neural Precomputed Radiance Transfer
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paper ] [meta data
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Volumetric Multi-View Rendering
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paper ] [meta data
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Recursive Analytic Spherical Harmonics Gradient for Spherical Lights
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paper ] [meta data
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Topology
Learning Spectral Unions of Partial Deformable 3D Shapes
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Coverage Axis: Inner Point Selection for 3D Shape Skeletonization
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paper ] [meta data
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Vectorizing Line Drawings of Arbitrary Thickness via Boundary-based Topology Reconstruction
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paper ] [meta data
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Visualization
Fiblets for Real-Time Rendering of Massive Brain Tractograms
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paper ] [meta data
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Z2P: Instant Visualization of Point Clouds
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paper ] [meta data
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3D Printing, Fabrication
Closed Space-filling Curves with Controlled Orientation for 3D Printing
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paper ] [meta data
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Computational Design of Self-Actuated Surfaces by Printing Plastic Ribbons on Stretched
Fabric
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paper ] [meta data
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Worst-Case Rigidity Analysis and Optimization for Assemblies with Mechanical Joints
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paper ] [meta data
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Simulation of Clothes and Crowds
Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation
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paper ] [meta data
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Computational Design of Kinesthetic Garments
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N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks
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paper ] [meta data
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Recent Submissions
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Computational Design of Kinesthetic Garments
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Kinesthetic garments provide physical feedback on body posture and motion through tailored distributions of reinforced material. Their ability to selectively stiffen a garment's response to specific motions makes them ... -
N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topologies.We ... -
Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)The real-time simulation of human crowds has many applications. In a typical crowd simulation, each person ('agent') in the crowd moves towards a goal while adhering to local constraints. Many algorithms exist for specific ... -
Worst-Case Rigidity Analysis and Optimization for Assemblies with Mechanical Joints
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We study structural rigidity for assemblies with mechanical joints. Existing methods identify whether an assembly is structurally rigid by assuming parts are perfectly rigid. Yet, an assembly identified as rigid may not ... -
Computational Design of Self-Actuated Surfaces by Printing Plastic Ribbons on Stretched Fabric
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We introduce a new mechanism for self-actuating deployable structures, based on printing a dense pattern of closely-spaced plastic ribbons on sheets of pre-stretched elastic fabric. We leverage two shape-changing effects ... -
Closed Space-filling Curves with Controlled Orientation for 3D Printing
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We explore the optimization of closed space-filling curves under orientation objectives. By solidifying material along the closed curve, solid layers of 3D prints can be manufactured in a single continuous extrusion motion. ... -
Z2P: Instant Visualization of Point Clouds
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a technique for visualizing point clouds using a neural network. Our technique allows for an instant preview of any point cloud, and bypasses the notoriously difficult surface reconstruction problem or the need ... -
Fiblets for Real-Time Rendering of Massive Brain Tractograms
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a method to render massive brain tractograms in real time. Tractograms model the white matter architecture of the human brain using millions of 3D polylines (fibers), summing up to billions of segments. They are ... -
Vectorizing Line Drawings of Arbitrary Thickness via Boundary-based Topology Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Vectorization is a commonly used technique for converting raster images to vector format and has long been a research focus in computer graphics and vision. While a number of attempts have been made to extract the topology ... -
Coverage Axis: Inner Point Selection for 3D Shape Skeletonization
(The Eurographics Association and John Wiley & Sons Ltd., 2022)In this paper, we present a simple yet effective formulation called Coverage Axis for 3D shape skeletonization. Inspired by the set cover problem, our key idea is to cover all the surface points using as few inside medial ... -
Learning Spectral Unions of Partial Deformable 3D Shapes
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Spectral geometric methods have brought revolutionary changes to the field of geometry processing. Of particular interest is the study of the Laplacian spectrum as a compact, isometry and permutation-invariant representation ... -
Recursive Analytic Spherical Harmonics Gradient for Spherical Lights
(The Eurographics Association and John Wiley & Sons Ltd., 2022)When rendering images using Spherical Harmonics (SH), the projection of a spherical function on the SH basis remains a computational challenge both for high-frequency functions and for emission functions from complex light ... -
Volumetric Multi-View Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Rendering photo-realistic images using Monte Carlo path tracing often requires sampling a large number of paths to reach acceptable levels of noise. This is particularly the case when rendering participating media, that ... -
Neural Precomputed Radiance Transfer
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Recent advances in neural rendering indicate immense promise for architectures that learn light transport, allowing efficient rendering of global illumination effects once such methods are trained. The training phase of ... -
Fast and Exact Root Parity for Continuous Collision Detection
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We introduce the first exact root parity counter for continuous collision detection (CCD). That is, our algorithm computes the parity (even or odd) of the number of roots of the cubic polynomial arising from a CCD query. ... -
Coupling 3D Liquid Simulation with 2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent Sources Method
(The Eurographics Association and John Wiley & Sons Ltd., 2022)This paper proposes a method for simulating liquids in large bodies of water by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator. The surface wave simulation uses the equivalent sources ... -
A-ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics Simulation without Numerical Fracture
(The Eurographics Association and John Wiley & Sons Ltd., 2022)We present an adaptively updated Lagrangian Material Point Method (A-ULMPM) to alleviate non-physical artifacts, such as the cell-crossing instability and numerical fracture, that plague state-of-the-art Eulerian formulations ... -
Differentiable 3D CAD Programs for Bidirectional Editing
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Modern CAD tools represent 3D designs not only as geometry, but also as a program composed of geometric operations, each of which depends on a set of parameters. Program representations enable meaningful and controlled ... -
Automatic Differentiable Procedural Modeling
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Procedural modeling allows for an automatic generation of large amounts of similar assets, but there is limited control over the generated output. We address this problem by introducing Automatic Differentiable Procedural ... -
Meshlets and How to Shade Them: A Study on Texture-Space Shading
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Commonly used image-space layouts of shading points, such as used in deferred shading, are strictly view-dependent, which restricts efficient caching and temporal amortization. In contrast, texture-space layouts can represent ...