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dc.contributor.authorZhuang, Taoen_US
dc.contributor.authorShen, Pengfeien_US
dc.contributor.authorWang, Beibeien_US
dc.contributor.authorLiu, Ligangen_US
dc.contributor.editorZhang, Fang-Lue and Eisemann, Elmar and Singh, Karanen_US
dc.date.accessioned2021-10-14T11:11:48Z
dc.date.available2021-10-14T11:11:48Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14411
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14411
dc.description.abstractPath tracing has been used for real-time renderings, thanks to the powerful GPU device. Unfortunately, path tracing produces noisy rendered results, thus, filtering or denoising is often applied as a post-process to remove the noise. Previous works produce high-quality denoised results, by accumulating the temporal samples. However, they cannot handle the details from bidirectional reflectance distribution function (BRDF) maps (e.g. roughness map). In this paper, we introduce the BRDF preintegration factorization for denoising to better preserve the details from BRDF maps. More specifically, we reformulate the rendering equation into two components: the BRDF pre-integration component and the weighted-lighting component. The BRDF pre-integration component is noise-free, since it does not depend on the lighting. Another key observation is that the weighted-lighting component tends to be smooth and low-frequency, which indicates that it is more suitable for denoising than the final rendered image. Hence, the weighted-lighting component is denoised individually. Our BRDF pre-integration demodulation approach is flexible for many real-time filtering methods. We have implemented it in spatio-temporal varianceguided filtering (SVGF), ReLAX and ReBLUR. Compared to the original methods, our method manages to better preserve the details from BRDF maps, while both the memory and time cost are negligible.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectRay tracing
dc.titleReal-time Denoising Using BRDF Pre-integration Factorizationen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersReal-Time Rendering
dc.description.volume40
dc.description.number7
dc.identifier.doi10.1111/cgf.14411
dc.identifier.pages173-180


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  • 40-Issue 7
    Pacific Graphics 2021 - Symposium Proceedings

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