dc.contributor.author | Choi, Hajin | en_US |
dc.contributor.author | Moon, Bochang | en_US |
dc.contributor.editor | Zhang, Fang-Lue and Eisemann, Elmar and Singh, Karan | en_US |
dc.date.accessioned | 2021-10-14T11:11:28Z | |
dc.date.available | 2021-10-14T11:11:28Z | |
dc.date.issued | 2021 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.14406 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf14406 | |
dc.description.abstract | Photon mapping is a light transport algorithm that simulates various rendering effects (e.g., caustics) robustly, and its progressive variants, progressive photon mapping (PPM) methods, can produce a biased but consistent rendering output. PPM estimates radiance using a kernel density estimation whose parameters (bandwidths) are adjusted progressively, and this refinement enables to reduce its estimation bias. Nonetheless, many iterations (and thus a large number of photons) are often required until PPM produces nearly converged estimates. This paper proposes a post-reconstruction that improves the performance of PPM by reducing residual errors in PPM estimates. Our key idea is to take multiple PPM estimates with multi-level correlation structures, and fuse the input images using a weight function trained by supervised learning with maintaining the consistency of PPM. We demonstrate that our technique boosts an existing PPM technique for various rendering scenes. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computing methodologies | |
dc.subject | Ray tracing | |
dc.title | Consistent Post-Reconstruction for Progressive Photon Mapping | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Global Illumination | |
dc.description.volume | 40 | |
dc.description.number | 7 | |
dc.identifier.doi | 10.1111/cgf.14406 | |
dc.identifier.pages | 121-130 | |