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dc.contributor.authorDoi, Koheien_US
dc.contributor.authorMorimoto, Yukien_US
dc.contributor.authorTsuruno, Reijien_US
dc.contributor.editorZhang, Fang-Lue and Eisemann, Elmar and Singh, Karanen_US
dc.date.accessioned2021-10-14T11:11:03Z
dc.date.available2021-10-14T11:11:03Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14397
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14397
dc.description.abstractOur aim is to convert an object's appearance to an arbitrary colour considering the light scattering in the entire scene, which is often called the global illumination. Existing stylisation methods convert the colour of an object with a 1-dimensional texture for 3-dimensional computer graphics to reproduce a typical style used in illustrations and cel animations. However, they cannot express global illumination effects. We propose two individual methods to compute the global illumination and convert the shading to an arbitrary colour. The methods reproduce reflections in other objects with the converted colour. As a result, we can convert the colour of illumination effects that have not yet been reproduced, such as soft shadows and refractionsen_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectNon
dc.subjectphotorealistic rendering
dc.titleGlobal Illumination-Aware Stylised Shadingen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersStylization and Layout
dc.description.volume40
dc.description.number7
dc.identifier.doi10.1111/cgf.14397
dc.identifier.pages11-20


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  • 40-Issue 7
    Pacific Graphics 2021 - Symposium Proceedings

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