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dc.contributor.authorMestres, Nolanen_US
dc.contributor.authorVergne, Romainen_US
dc.contributor.authorNoûs, Camilleen_US
dc.contributor.authorThollot, Joëlleen_US
dc.contributor.editorMitra, Niloy and Viola, Ivanen_US
dc.date.accessioned2021-04-09T08:02:14Z
dc.date.available2021-04-09T08:02:14Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.142656
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf142656
dc.description.abstractMotivated by recent findings in the field of visual perception, we present a novel approach for enhancing shape depiction and perception of surface details. We propose a shading-based technique that relies on locally adjusting the direction of light to account for the different components of materials. Our approach ensures congruence between shape and shading flows, leading to an effective enhancement of the perception of shape and details while impairing neither the lighting nor the appearance of materials. It is formulated in a general way allowing its use for multiple scales enhancement in real-time on the GPU, as well as in global illumination contexts. We also provide artists with fine control over the enhancement at each scale.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectNon
dc.subjectphotorealistic rendering
dc.subjectPerception
dc.titleLocal Light Alignment for Multi-Scale Shape Depictionen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersExpressive Modeling
dc.description.volume40
dc.description.number2
dc.identifier.doi10.1111/cgf.142656
dc.identifier.pages575-584


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