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dc.contributor.authorSorokin, Maksen_US
dc.contributor.authorYu, Wenhaoen_US
dc.contributor.authorHa, Sehoonen_US
dc.contributor.authorLiu, C. Karenen_US
dc.contributor.editorMitra, Niloy and Viola, Ivanen_US
dc.date.accessioned2021-04-09T08:01:02Z
dc.date.available2021-04-09T08:01:02Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.142641
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf142641
dc.description.abstract''Looking for things'' is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D scene using its locomotion capability and egocentric vision perception represented as RGBD images. By depriving the privileged 3D information from the human character, it is forced to move and look around simultaneously to account for the restricted sensing capability, resulting in natural navigation and search behaviors. Our method consists of two components: 1) a search control policy based on an abstract character model, and 2) an online replanning control module for synthesizing detailed kinematic motion based on the trajectories planned by the search policy. We demonstrate that the combined techniques enable the character to effectively find often occluded household items in indoor environments. The same search policy can be applied to different full body characters without the need of retraining. We evaluate our method quantitatively by testing it on randomly generated scenarios. Our work is a first step toward creating intelligent virtual agents with humanlike behaviors driven by onboard sensors, paving the road toward future robotic applications.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectProcedural animation
dc.subjectMotion processing
dc.titleLearning Human Search Behavior from Egocentric Visual Inputsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersLearning from Human Motion
dc.description.volume40
dc.description.number2
dc.identifier.doi10.1111/cgf.142641
dc.identifier.pages389-398


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