dc.contributor.author | Morgenroth, Dieter | en_US |
dc.contributor.author | Reinhardt, Stefan | en_US |
dc.contributor.author | Weiskopf, Daniel | en_US |
dc.contributor.author | Eberhardt, Bernhard | en_US |
dc.contributor.editor | Bender, Jan and Popa, Tiberiu | en_US |
dc.date.accessioned | 2020-10-16T06:24:34Z | |
dc.date.available | 2020-10-16T06:24:34Z | |
dc.date.issued | 2020 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.14098 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf14098 | |
dc.description.abstract | We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation on this base animation. In general, we solve a partial differential equation (PDE) on a level set surface obtained from the animated input surface. The properties of the input surface are transferred to a sparse volume data structure that is then used for the simulation. We introduce one-way coupling strategies from input properties to our simulation and we add conservation of mass and momentum to existing methods that solve a PDE in a narrow-band using the Closest Point Method. In this way, we efficiently compute high-resolution 2D simulations on coarse input surfaces. Our approach helps visual effects creators easily integrate a workflow to simulate material flow on evolving surfaces into their existing production pipeline. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.title | Efficient 2D Simulation on Moving 3D Surfaces | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Fluids 1 | |
dc.description.volume | 39 | |
dc.description.number | 8 | |
dc.identifier.doi | 10.1111/cgf.14098 | |
dc.identifier.pages | 27-38 | |