dc.contributor.author | Scandolo, Leonardo | en_US |
dc.contributor.author | Lee, Sungkil | en_US |
dc.contributor.author | Eisemann, Elmar | en_US |
dc.contributor.editor | Jakob, Wenzel and Hachisuka, Toshiya | en_US |
dc.date.accessioned | 2018-07-01T07:23:31Z | |
dc.date.available | 2018-07-01T07:23:31Z | |
dc.date.issued | 2018 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13484 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13484 | |
dc.description.abstract | Far-field diffraction can be evaluated using the Discrete Fourier Transform (DFT) in image space but it is costly due to its dense sampling. We propose a technique based on a closed-form solution of the continuous Fourier transform for simple vector primitives (quads) and propose a hierarchical and progressive evaluation to achieve real-time performance. Our method is able to simulate diffraction effects in optical systems and can handle varying visibility due to dynamic light sources. Furthermore, it seamlessly extends to near-field diffraction. We show the benefit of our solution in various applications, including realistic real-time glare and bloom rendering. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.title | Quad-Based Fourier Transform for Efficient Diffraction Synthesis | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Screen-space Methods | |
dc.description.volume | 37 | |
dc.description.number | 4 | |
dc.identifier.doi | 10.1111/cgf.13484 | |
dc.identifier.pages | 167-176 | |