Recent Submissions

  • Sample‐Based Manifold Filtering for Interactive Global Illumination and Depth of Field 

    Bauszat, P.; Eisemann, M.; John, S.; Magnor, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global illumination noise in the presence of depth‐of‐field effects ...
  • Visualizing the Evolution of Communities in Dynamic Graphs 

    Vehlow, C.; Beck, F.; Auwärter, P.; Weiskopf, D. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    The community structure of graphs is an important feature that gives insight into the high‐level organization of objects within the graph. In real‐world systems, the graph topology is oftentimes not static but changes over ...
  • Issue Information 

    Deussen, Oliver and Zhang, Hao (Richard) (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
  • Example‐Based Retargeting of Human Motion to Arbitrary Mesh Models 

    Celikcan, Ufuk; Yaz, Ilker O.; Capin, Tolga (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little user interaction as possible. Traditional motion‐retargeting systems try to preserve the original motion, while satisfying ...
  • Seamless, Static Multi‐Texturing of 3D Meshes 

    Pagés, R.; Berjón, D.; Morán, F.; García, N. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In the context of 3D reconstruction, we present a static multi‐texturing system yielding a seamless texture atlas calculated by combining the colour information from several photos from the same subject covering most of ...
  • Partial Shape Matching Using Transformation Parameter Similarity 

    Guerrero, Paul; Auzinger, Thomas; Wimmer, Michael; Jeschke, Stefan (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In this paper, we present a method for non‐rigid, partial shape matching in vector graphics. Given a user‐specified query region in a 2D shape, similar regions are found, even if they are non‐linearly distorted. Furthermore, ...
  • Filtering Multi‐Layer Shadow Maps for Accurate Soft Shadows 

    Selgrad, K.; Dachsbacher, C.; Meyer, Q.; Stamminger, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In this paper, we introduce a novel technique for pre‐filtering multi‐layer shadow maps. The occluders in the scene are stored as variable‐length lists of fragments for each texel. We show how this representation can be ...
  • A Vectorial Framework for Ray Traced Diffusion Curves 

    Prévost, Romain; Jarosz, Wojciech; Sorkine‐Hornung, Olga (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Diffusion curves allow creating complex, smoothly shaded images by diffusing colours defined at curves. These methods typically require the solution of a global optimization problem (over either the pixel grid or an ...
  • Advances in Interaction with 3D Environments 

    Jankowski, J.; Hachet, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Various interaction techniques have been developed for interactive 3D environments. This paper presents an up‐to‐date and comprehensive review of the state of the art of non‐immersive interaction techniques for , , and , ...
  • Stable and Fast Fluid–Solid Coupling for Incompressible SPH 

    Shao, X.; Zhou, Z.; Magnenat‐Thalmann, N.; Wu, W. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    The solid boundary handling has been a research focus in physically based fluid animation. In this paper, we propose a novel stable and fast particle method to couple predictive–corrective incompressible and geometric ...
  • Data‐Driven Automatic Cropping Using Semantic Composition Search 

    Samii, A.; Měch, R.; Lin, Z. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a data‐driven method for automatically cropping photographs to be well‐composed and aesthetically pleasing. Our method matches the composition of an amateur's photograph to an expert's using point correspondences. ...
  • Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image 

    Arpa, Sami; Ritschel, Tobias; Myszkowski, Karol; Çapın, Tolga; Seidel, Hans‐Peter (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Providing multiple meanings in a single piece of art has always been intriguing to both artists and observers. We present Purkinje images, which have different interpretations depending on the luminance adaptation of the ...
  • A Visualization Tool Used to Develop New Photon Mapping Techniques 

    Spencer, B.; Jones, M. W.; Lim, I. S. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a visualization tool aimed specifically at the development and optimization of photon map denoising methods. Our tool allows the rapid testing of hypotheses and algorithms through the use of parallel coordinates, ...
  • Semi‐Regular Triangle Remeshing: A Comprehensive Study 

    Payan, F.; Roudet, C.; Sauvage, B. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Semi‐regular triangle remeshing algorithms convert irregular surface meshes into semi‐regular ones. Especially in the field of computer graphics, semi‐regularity is an interesting property because it makes meshes highly ...
  • Real‐Time Isosurface Extraction With View‐Dependent Level of Detail and Applications 

    Scholz, Manuel; Bender, Jan; Dachsbacher, Carsten (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Volumetric scalar data sets are common in many scientific, engineering and medical applications where they originate from measurements or simulations. Furthermore, they can represent geometric scene content, e.g. as distance ...
  • Hybrid Data Visualization Based on Depth Complexity Histogram Analysis 

    Lindholm, S.; Falk, M.; Sundén, E.; Bock, A.; Ynnerman, A.; Ropinski, T. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct ...
  • Memory Considerations for Low Energy Ray Tracing 

    Kopta, D.; Shkurko, K.; Spjut, J.; Brunvand, E.; Davis, A. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data model and configure part of the L2 cache into a ray stream memory ...
  • Collective Crowd Formation Transform with Mutual Information–Based Runtime Feedback 

    Xu, Mingliang; Wu, Yunpeng; Ye, Yangdong; Farkas, Illes; Jiang, Hao; Deng, Zhigang (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    This paper introduces a new crowd formation transform approach to achieve visually pleasing group formation transition and control. Its core idea is to transform crowd formation shapes with a least effort pair assignment ...
  • Example‐Based Materials in Laplace–Beltrami Shape Space 

    Zhu, Fei; Li, Sheng; Wang, Guoping (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a novel method for flexible and efficient simulation of example‐based elastic deformation. The geometry of all input shapes is projected into a common shape space spanned by the Laplace–Beltrami eigenfunctions. ...
  • Local Painting and Deformation of Meshes on the GPU 

    Schäfer, H.; Keinert, B.; Nießner, M.; Stamminger, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a novel method to adaptively apply modifications to scene data stored in GPU memory. Such modifications may include interactive painting and sculpting operations in an authoring tool, or deformations resulting ...

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