dc.contributor.author | Goins, Elizabeth | en_US |
dc.contributor.author | Branham, Erin | en_US |
dc.contributor.author | Egert, Christopher | en_US |
dc.contributor.editor | - | en_US |
dc.date.accessioned | 2015-04-27T14:57:56Z | |
dc.date.available | 2015-04-27T14:57:56Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/DigitalHeritage.2013.6743773 | en_US |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1109/DigitalHeritage | |
dc.description.abstract | This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological solution for engaging museum visitors. This paper draws from the experience of Mosaic, a mobile game prototype for the i-OS platform designed to be audience tested with the Getty Villa's permanent collection, to present a design strategy that creates a hybrid space between game and museum. Mosaic attempts to create a hybrid space by blurring the line between museum and game world through integration of objects and spaces with story, user interface and game play. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | {Abstracts | en_US |
dc.subject | Games | en_US |
dc.subject | Land mobile radio | en_US |
dc.subject | Prototypes | en_US |
dc.subject | User interfaces | en_US |
dc.subject | hybrid space | en_US |
dc.subject | locative games | en_US |
dc.subject | museum games | en_US |
dc.subject | serious games} | en_US |
dc.title | Moving Beyond Mobile Tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection | en_US |
dc.description.seriesinformation | Digital Heritage International Congress | en_US |
dc.description.sectionheaders | Track 2, Short Papers | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2013.6743773 | en_US |