Moving Beyond Mobile Tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection
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Date
2013Author
Goins, Elizabeth
Branham, Erin
Egert, Christopher
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This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological solution for engaging museum visitors. This paper draws from the experience of Mosaic, a mobile game prototype for the i-OS platform designed to be audience tested with the Getty Villa's permanent collection, to present a design strategy that creates a hybrid space between game and museum. Mosaic attempts to create a hybrid space by blurring the line between museum and game world through integration of objects and spaces with story, user interface and game play.
BibTeX
@inproceedings {10.1109:DigitalHeritage.2013.6743773,
booktitle = {Digital Heritage International Congress},
editor = {-},
title = {{Moving Beyond Mobile Tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection}},
author = {Goins, Elizabeth and Branham, Erin and Egert, Christopher},
year = {2013},
publisher = {The Eurographics Association},
DOI = {10.1109/DigitalHeritage.2013.6743773}
}
booktitle = {Digital Heritage International Congress},
editor = {-},
title = {{Moving Beyond Mobile Tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection}},
author = {Goins, Elizabeth and Branham, Erin and Egert, Christopher},
year = {2013},
publisher = {The Eurographics Association},
DOI = {10.1109/DigitalHeritage.2013.6743773}
}
URI
http://dx.doi.org/10.1109/DigitalHeritage.2013.6743773https://diglib.eg.org:443/handle/10.1109/DigitalHeritage