Now showing items 1-20 of 17315

    • Design and development of VR games for Cultural Heritage using Immersive Storytelling 

      Rizvic, Selma; Mijatovic, Bojan (The Eurographics Association, 2024)
      In this tutorial we introduce the whole process of creating, designing and developing a serious VR game for cultural heritage using the concept of immersive storytelling. The use of serious games in education is allowing ...
    • EUROGRAPHICS 2024: Tutorials Frontmatter 

      Artusi, Alessandro; Mania, Katerina (Eurographics Association, 2024)
    • Predictive Modeling of Material Appearance: From the Drawing Board to Interdisciplinary Applications 

      Baranoski, Gladimir V. G. (The Eurographics Association, 2024)
      This tutorial addresses one of the fundamental and timely topics of computer graphics research, namely the predictive modeling of material appearance. Although this topic is deeply rooted in traditional areas like rendering ...
    • Next Generation 3D Face Models 

      Chandran, Prashanth; Yang, Lingchen (The Eurographics Association, 2024)
      Having a compact, expressive and artist friendly way to represent and manipulate human faces has been of prime interest to the visual effects community for the past several decades as face models play a very important role ...
    • Diffusion Models for Visual Content Generation 

      Mitra, Niloy (The Eurographics Association, 2024)
      Diffusion models are now the state-of-the-art for producing images. These models have been trained on vast datasets and are increasingly repurposed for various image processing and conditional image generation tasks. We ...
    • State of the Art on Diffusion Models for Visual Computing 

      Po, Ryan; Yifan, Wang; Golyanik, Vladislav; Aberman, Kfir; Barron, Jon T.; Bermano, Amit; Chan, Eric; Dekel, Tali; Holynski, Aleksander; Kanazawa, Angjoo; Liu, C. Karen; Liu, Lingjie; Mildenhall, Ben; Nießner, Matthias; Ommer, Björn; Theobalt, Christian; Wonka, Peter; Wetzstein, Gordon (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities for the generation, editing, and reconstruction of images, videos, ...
    • Virtual Instrument Performances (VIP): A Comprehensive Review 

      Kyriakou, Theodoros; Alvarez de la Campa Crespo, Merce; Panayiotou, Andreas; Chrysanthou, Yiorgos; Charalambous, Panayiotis; Aristidou, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Driven by recent advancements in Extended Reality (XR), the hype around the Metaverse, and real-time computer graphics, the transformation of the performing arts, particularly in digitizing and visualizing musical experiences, ...
    • A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations 

      Rekik, Rim; Wuhrer, Stefanie; Hoyet, Ludovic; Zibrek, Katja; Olivier, Anne-Hélène (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Generating realistic animated virtual humans is a problem that has been extensively studied with many applications in different types of virtual environments. However, the creation process of such realistic animations is ...
    • Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems 

      Assaf, Rodrigo; Mendes, Daniel; Rodrigues, Rui (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Collaboration in extended reality (XR) environments presents complex challenges that revolve around how users perceive the presence, intentions, and actions of their collaborators. This paper delves into the intricate realm ...
    • Snow and Ice Animation Methods in Computer Graphics 

      Goswami, Prashant (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Snow and ice animation methods are becoming increasingly popular in the field of computer graphics (CG). The applications of snow and ice in CG are varied, ranging from generating realistic background landscapes to avalanches ...
    • A Survey on Cage-based Deformation of 3D Models 

      Ströter, Daniel; Thiery, Jean-Marc; Hormann, Kai; Chen, Jiong; Chang, Qingjun; Besler, Sebastian; Mueller-Roemer, Johannes Sebastian; Boubekeur, Tamy; Stork, André; Fellner, Dieter W. (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Interactive deformation via control handles is essential in computer graphics for the modeling of 3D geometry. Deformation control structures include lattices for free-form deformation and skeletons for character articulation, ...
    • Recent Trends in 3D Reconstruction of General Non-Rigid Scenes 

      Yunus, Raza; Lenssen, Jan Eric; Niemeyer, Michael; Liao, Yiyi; Rupprecht, Christian; Theobalt, Christian; Pons-Moll, Gerard; Huang, Jia-Bin; Golyanik, Vladislav; Ilg, Eddy (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, ...
    • Text-to-3D Shape Generation 

      Lee, Hanhung; Savva, Manolis; Chang, Angel Xuan (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and ...
    • EUROGRAPHICS 2024: CGF 43-2 STARs Frontmatter 

      Aristidou, Andreas; Macdonnell, Rachel (The Eurographics Association and John Wiley & Sons Ltd., 2024)
    • DeepIron: Predicting Unwarped Garment Texture from a Single Image 

      Kwon, Hyun-Song; Lee, Sung-Hee (The Eurographics Association, 2024)
      Realistic reconstruction of 3D clothing from an image has wide applications, such as avatar creation and virtual try-on. This paper presents a novel framework that reconstructs the texture map for 3D garments from a single ...
    • Efficient and Accurate Multi-Instance Point Cloud Registration with Iterative Main Cluster Detection 

      Yu, Zhiyuan; Zheng, Qin; Zhu, Chenyang; Xu, Kai (The Eurographics Association, 2024)
      Multi-instance point cloud registration is the problem of recovering the poses of all instances of a model point cloud in a scene point cloud. A traditional solution first extracts correspondences and then clusters the ...
    • SPnet: Estimating Garment Sewing Patterns from a Single Image of a Posed User 

      Lim, Seungchan; Kim, Sumin; Lee, Sung-Hee (The Eurographics Association, 2024)
      This paper presents a novel method for reconstructing 3D garment models from a single image of a posed user. Previous studies that have primarily focused on accurately reconstructing garment geometries to match the input ...
    • EUROGRAPHICS 2024: Short Papers Frontmatter 

      Hu, Ruizhen; Charalambous, Panayiotis (Eurographics Association, 2024)
    • 3D Reconstruction from Sketch with Hidden Lines by Two-Branch Diffusion Model 

      Fukushima, Yuta; Qi, Anran; Shen, I-Chao; Gryaditskaya, Yulia; Igarashi, Takeo (The Eurographics Association, 2024)
      We present a method for sketch-based modelling of 3D man-made shapes that exploits not only the commonly considered visible surface lines but also the hidden lines typical for technical drawings. Hidden lines are used by ...
    • A Generative Approach to Light Placement for Street Lighting 

      Evangelou, Iordanis; Vitsas, Nick; Papaioannou, Georgios; Gkaravelis, Anastasios (The Eurographics Association, 2024)
      The design of plausible and effective street lighting configurations for arbitrary urban sites should attain predetermined illuminance levels and adhere to specific layout intentions and functional requirements. This task ...