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dc.contributor.authorRossignac, Jareken_US
dc.contributor.editorWilliam Bares and Vineet Gandhi and Quentin Galvane and Remi Ronfarden_US
dc.date.accessioned2017-04-22T17:13:01Z
dc.date.available2017-04-22T17:13:01Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-031-4
dc.identifier.issn2411-9733
dc.identifier.urihttp://dx.doi.org/10.2312/wiced.20171064
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/wiced20171064
dc.description.abstractA rich set of tools have been developed for designing and animating camera motions. Most of them optimize some geometric measure while satisfying a set of geometric constraints. Others strive to provide an intuitive graphical user interface for manipulating the camera motion or the key poses that control it. We will start by reviewing examples of such tools developed by the speaker and his collaborators and students. These include a 6 DoF GUI for moving a MiniCam over a floor plan of the set, arguing the benefits of Screw Motions for interpolation key poses, using HelBender to smoothen piecewise helical interpolating motions, and controlling the camera by moving on the screen the location of feature points tracked by the camera, and scene graph extensions that support smooth transitions between tracked objects. Then, we will ask harder questions: What is the best way for the user to specify the objectives, the constraints, and the camera motion style? How do we define and program such a style? Is the objective to make the motion so natural that it is not noticed by the viewer or is should we strive to support aesthetic qualities and artistic camera actions? And finally, how do we define and program responsive camera behaviors for interactive environments? Author's prior publications referenced in the talk include: [SBM 95], [RK01], [KR03], [PR05], [RKS 07], [PR08], [RS08], [RV11], [RK12], [RLV12].en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.subjectI.4.1 [Image Processing and Computer Vision]
dc.subjectI.4.8 Scene Analysis
dc.subjectMotion
dc.titleLa Caméra Enchantéeen_US
dc.description.seriesinformationEurographics Workshop on Intelligent Cinematography and Editing
dc.description.sectionheadersReasoning and Knowledge
dc.identifier.doi10.2312/wiced.20171064
dc.identifier.pages3-3


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