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dc.contributor.authorWu, Hui-Yinen_US
dc.contributor.authorChristie, Marcen_US
dc.contributor.editorW. Bares and M. Christie and R. Ronfarden_US
dc.date.accessioned2015-04-27T11:22:48Z
dc.date.available2015-04-27T11:22:48Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-79-8
dc.identifier.issn2411-9733
dc.identifier.urihttp://dx.doi.org/10.2312/wiced.20151077en_US
dc.description.abstractFor film editors, the decision of how to compose and sequence camera framings is a question pertaining to a number of elements involving the semantics of shots, framings, story context, consistency of style, and artistic value. AI systems have brought a number of techniques to create procedural generative systems for game animation and narrative content. However, due to its computational complexity, current automated cinematography relies heavily on constraint and rule-based systems, or pre-calculated camera positions and movements that implement well-known idioms from traditional cinematography. Existing dynamic systems only have limited reaction to complex story content and cannot bring affective emotional depth to the scenario. Yet in actual filmmaking, directors often employ camera techniques, which are arrangements of shots and framings, to convey multiple levels of meanings in a sequence. In this paper we propose a language for defining high-level camera styles called Patterns, which can express the aesthetic properties of framing and shot sequencing, and of camera techniques used by real directors. Patterns can be seen as the semantics of camera transitions from one frame to another. The language takes an editors view of on-screen aesthetic properties: the size, orientation, relative position, and movement of actors and objects across a number of shots. We illustrate this language through a number of examples and demonstrations. Combined with camera placement algorithms, we demonstrate the language's capacity to create complex shot sequences in data-driven generative systems for 3D storytelling applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleStylistic Patterns for Generating Cinematographic Sequencesen_US
dc.description.seriesinformationEurographics Workshop on Intelligent Cinematography and Editingen_US
dc.description.sectionheadersIntelligent Virtual Camera Systemsen_US
dc.identifier.doi10.2312/wiced.20151077en_US
dc.identifier.pages47-53en_US


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