Show simple item record

dc.contributor.authorLino, Christopheen_US
dc.contributor.editorW. Bares and M. Christie and R. Ronfarden_US
dc.date.accessioned2015-04-27T11:22:47Z
dc.date.available2015-04-27T11:22:47Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-79-8
dc.identifier.issn2411-9733
dc.identifier.urihttp://dx.doi.org/10.2312/wiced.20151076en_US
dc.description.abstractThe proper setting of cameras is an essential component in many 3D computer graphics applications. Commonly, viewpoint computation tools rely on the specification of visual criteria on a number of targets, each expressed as a constraint; then on the use of an optimization-based technique to compute a 7-degrees of freedom camera setting that best satisfy this set of constraints. Proposed methods can be evaluated in terms of their efficiency (required computation time), but there is a clear lack of a proper evaluation of their effectiveness (how aesthetically satisfactory the generated viewpoints are). In parallel, current methods rely on the maximization of a single fitness function built as a weighted sum (i.e. a pure tradeoff) over the satisfaction of each single criterion considered independently from all others. In contrast, cinematographers' sense of the effective satisfaction of a viewpoint is far from a tradeoff between visual criteria. These issues call for the provision of means to better evaluate the overall satisfaction of a composition problem, and methods to improve the search of a satisfactory viewpoint. In this paper, we present a work in progress which targets to steer computation tools in this direction. We first propose a range of aggregation functions which supplement the classical tradeoff function, and enable to express evolved relationships between criteria. We then propose to aggregate the individual satisfactions of criteria in hierarchical way instead of simply summing them. We finally propose to reduce the search to camera positions (i.e. from 7D to 3D), while constraining the framing more strongly by separately optimizing its orientation and focal length.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectJ.5 [Computer Graphics]en_US
dc.subjectARTS AND HUMANITIESen_US
dc.subjectH.3.4 [Computer Graphics]en_US
dc.subjectSystems and Softwareen_US
dc.subjectPerformance evaluation (efficiency and effectiveness) G.1.6 [Computer Graphics]en_US
dc.subjectOptimizationen_US
dc.titleToward More Effective Viewpoint Computation Toolsen_US
dc.description.seriesinformationEurographics Workshop on Intelligent Cinematography and Editingen_US
dc.description.sectionheadersIntelligent Virtual Camera Systemsen_US
dc.identifier.doi10.2312/wiced.20151076en_US
dc.identifier.pages39-46en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record