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dc.contributor.authorTran, Công Tâmen_US
dc.contributor.authorCrespin, Benoîten_US
dc.contributor.authorCerbelaud, Manuellaen_US
dc.contributor.authorVidecoq, Arnauden_US
dc.contributor.editorFabrice Jaillet and Florence Zara and Gabriel Zachmannen_US
dc.date.accessioned2015-11-04T08:41:58Z
dc.date.available2015-11-04T08:41:58Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-98-9en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vriphys.20151332en_US
dc.description.abstractBrownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of neighbourhood search to accelerate computations on a single GPU. Our approach for one kind of particle outperforms existing implementations by introducing a novel dynamic test. For bimodal size distributions we also introduce a new algorithm that separates computations for large and small particles, in order to avoid additional friction that is known to restrict diffusive displacements.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjectI.3.8 [Computer Graphics]en_US
dc.subjectApplicationsen_US
dc.subjectI.6.8 [Simulation and modeling]en_US
dc.subjectTypes of Simulationen_US
dc.subjectParallelen_US
dc.subjectJ.2 [Computer Applications]en_US
dc.subjectPhysical Sciences and Engineeringen_US
dc.subjectChemistryen_US
dc.titleBrownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensionsen_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulationen_US
dc.description.sectionheadersFluidsen_US
dc.identifier.doi10.2312/vriphys.20151332en_US
dc.identifier.pages31-40en_US


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