Workshop on Virtual Reality Interaction and Physical Simulation 2015




Jaillet, Fabrice; Zara, Florence; Zachmann, Gabriel
Frontmatter: Workshop on Virtual Reality Interactions and Physical Simulations


Kenwright, Ben
Quaternion Fourier Transform for Character Motions


Ouzounis, Christos; Mousas, Christos; Anagnostopoulos, Christos-Nikolaos; Newbury, Paul
Using Personalized Finger Gestures for Navigating Virtual Characters


Han, Dongsoo
Interleaved Cloth Simulation


Goswami, Prashant; Eliasson, André; Franzén, Pontus
Implicit Incompressible SPH on the GPU


Tran, Công Tâm; Crespin, Benoît; Cerbelaud, Manuella; Videcoq, Arnaud
Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions


Huber, Markus; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard
Evaluation of Surface Tension Models for SPH-Based Fluid Animations Using a Benchmark Test


Brousset, Mathias; Darles, Emmanuelle; Meneveaux, Daniel; Poulin, Pierre; Crespin, Benoît
A New Force Model for Controllable Breaking Waves


Rausch, Dominik; Hentschel, Bernd; Kuhlen, Torsten W.
Level-of-Detail Modal Analysis for Real-time Sound Synthesis


Knott, Thomas C.; Kuhlen, Torsten W.
Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable Environments


Dequidt, Jeremie; Coevoet, Eulalie; Thinès, Laurent; Duriez, Christian
Vascular Neurosurgery Simulation with Bimanual Haptic Feedback


Chentanez, Nuttapong; Müller, Matthias; Macklin, Miles; Kim, Tae-Yong
Grid-Free Surface Tracking on the GPU


Morillo, Daniel; Carmona, Ricardo; Perea, Juan J.; Cordero, Juan M.
A More Efficient Parallel Method For Neighbour Search Using CUDA


Han, Dongsoo
Area Preserving Strain Limiting