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dc.contributor.authorBergmann, Stephanen_US
dc.contributor.authorMohammadikaji, Mahsaen_US
dc.contributor.authorIrgenfried, Stephanen_US
dc.contributor.authorWörn, Heinzen_US
dc.contributor.authorBeyerer, Jürgenen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.editorMatthias Hullin and Marc Stamminger and Tino Weinkaufen_US
dc.date.accessioned2016-10-10T08:04:54Z
dc.date.available2016-10-10T08:04:54Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-025-3
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/vmv.20161357
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vmv20161357
dc.description.abstractCoherent light exhibits properties that cannot be modeled by geometrical optics. Those properties include the limited focusability of light beams and the formation of speckle patterns when coherent light is scattered or reflected. We use existing physical models for these phenomena to mimic the behavior of Gaussian beams and the statistical properties of speckle patterns without performing a wave-optics simulation. These models have been integrated into a physically-based renderer with the intention of synthesizing sensor data for an optical inspection setup which uses a laser light source. This requires only local changes to the renderer and can also be used for real-time rendering.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectRaytracing
dc.titleA Phenomenological Approach to Integrating Gaussian Beam Properties and Speckle into a Physically-Based Rendereren_US
dc.description.seriesinformationVision, Modeling & Visualization
dc.description.sectionheadersUnderstanding Light
dc.identifier.doi10.2312/vmv.20161357
dc.identifier.pages179-186


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  • VMV16
    ISBN 978-3-03868-025-3

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