dc.contributor.author | Steinhausen, Heinz Christian | en_US |
dc.contributor.author | Brok, Dennis den | en_US |
dc.contributor.author | Hullin, Matthias B. | en_US |
dc.contributor.author | Klein, Reinhard | en_US |
dc.contributor.editor | David Bommes and Tobias Ritschel and Thomas Schultz | en_US |
dc.date.accessioned | 2015-10-07T05:13:40Z | |
dc.date.available | 2015-10-07T05:13:40Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.isbn | 978-3-905674-95-8 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/vmv.20151269 | en_US |
dc.description.abstract | In this paper, we address the problem of acquiring bidirectional texture functions (BTFs) of large-scale material samples. Our approach fuses gonioreflectometric measurements of small samples with few constraint images taken on a flatbed scanner under semi-controlled conditions. Underlying our method is a lightweight texture synthesis scheme using a local texture descriptor that combines shading and albedo across devices. Since it operates directly on SVD-compressed BTF data, our method is computationally efficient and can be implemented on a moderate memory footprint. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Digitizing and scanning | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | Extrapolating Large-Scale Material BTFs under Cross-Device Constraints | en_US |
dc.description.seriesinformation | Vision, Modeling & Visualization | en_US |
dc.description.sectionheaders | Acquisition | en_US |
dc.identifier.doi | 10.2312/vmv.20151269 | en_US |
dc.identifier.pages | 143-150 | en_US |