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dc.contributor.authorAchenbach, Jaschaen_US
dc.contributor.authorZell, Eduarden_US
dc.contributor.authorBotsch, Marioen_US
dc.contributor.editorDavid Bommes and Tobias Ritschel and Thomas Schultzen_US
dc.date.accessioned2015-10-07T05:13:31Z
dc.date.available2015-10-07T05:13:31Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-95-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vmv.20151251en_US
dc.description.abstractFitting a facial template model to 3D-scanner data is a powerful technique for generating face avatars, in particular in the presence of noisy and incomplete measurements. Consequently, there are many approaches for the underlying non-rigid registration task, and these are typically composed from very similar algorithmic building blocks. By providing a thorough analysis of the different design choices, we derive a face matching technique tailored to high quality reconstructions from high resolution scanner data. We then extend this approach in two ways: An anisotropic bending model allows us to more accurately reconstruct facial details. A simultaneous constrained fitting of eyes and eye lids improves the reconstruction of the eye region considerably.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectHierarchy and geometric transformationsen_US
dc.titleAccurate Face Reconstruction through Anisotropic Fitting and Eye Correctionen_US
dc.description.seriesinformationVision, Modeling & Visualizationen_US
dc.description.sectionheadersGeometryen_US
dc.identifier.doi10.2312/vmv.20151251en_US
dc.identifier.pages1-8en_US


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  • VMV15
    ISBN 978-3-905674-95-8

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