dc.contributor.author | Gutekunst, Matthias | en_US |
dc.contributor.author | Geuss, Michael | en_US |
dc.contributor.author | Rauhoeft, Greg | en_US |
dc.contributor.author | Stefanucci, Jeanine | en_US |
dc.contributor.author | Kloos, Uwe | en_US |
dc.contributor.author | Mohler, Betty | en_US |
dc.contributor.editor | Takuya Nojima and Dirk Reiners and Oliver Staadt | en_US |
dc.date.accessioned | 2014-12-17T13:12:30Z | |
dc.date.available | 2014-12-17T13:12:30Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-3-905674-65-1 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/ve.20141358 | en_US |
dc.identifier.uri | http://hdl.handle.net/10.2312/ve.20141358.009-012 | |
dc.description.abstract | This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the presence of a visual body influences height estimates, just as it has been shown to influence distance estimates and affordance estimates. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | H.5.1 [Information Interfaces and Presentation] | en_US |
dc.subject | Multimedia Information Systems | en_US |
dc.subject | Artificial | en_US |
dc.subject | augmented | en_US |
dc.subject | and virtual realities | en_US |
dc.title | Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift | en_US |
dc.description.seriesinformation | ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | en_US |
dc.description.sectionheaders | Avatars | en_US |