ICAT-EGVE2014
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24th International Conference on Artificial Reality and Telexistence, 19th Eurographics Symposium on Virtual Environments, Bremen, Germany, December 8th - 10th, 2013
Recent Submissions
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A New Direct Manipulation Technique for Immersive 3D Virtual Environments
(The Eurographics Association, 2014)In this paper, we introduce a new 7-Handle manipulation technique for 3D objects in immersive virtual environments and its evaluation. The 7-Handle technique includes a set of seven points which are flexibly attached to ... -
Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment
(The Eurographics Association, 2014)In this paper we present #SEVEN, a sensor effector model that enables the execution of complex scenarios for driving Virtual Reality applications. #SEVEN is based on an enhanced Petri net model which is able to describe ... -
Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs
(The Eurographics Association, 2014)Globalization has transformed engineering design into a world-wide endeavor pursued by geographically distributed specialist teams. Widespread adoption of VR for design and the need to act and place marks directly on the ... -
Successive Wide Viewing Angle Appearance Manipulation with Dual Projector Camera Systems
(The Eurographics Association, 2014)In this study, we investigated the use of successive omnidirectional appearance manipulation for the cooperative control of multiple projector camera systems. This type of system comprises several surrounding projector ... -
Space-Time Maps for Virtual Environments
(The Eurographics Association, 2014)Terrain image maps are widely used in 3D Virtual Environments, including games, online social worlds, and Virtual Reality systems, for controlling elevation of ground-bound travelers and other moving objects. By making use ... -
Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments
(The Eurographics Association, 2014)Head mounted displays (HMD) are widely used for visual immersion in virtual reality (VR) systems. It is acknowledged that the narrow field of view (FOV) for most HMD models is the leading cause of insufficient quality of ... -
Pathfinder Vision: Tele-operation Robot Interface in Consideration of Geometry for Supporting Future Prediction
(The Eurographics Association, 2014)Pathfinder Vision is a visual presentation interface for remote robot operation. This interface assists operators by planning the future routes of the robot by presenting images which take into consideration the physical ... -
Neural Correlates of Disrupted Presence: Strange Disruptions in a Naturalistic Virtual Environment
(The Eurographics Association, 2014)The concept of presence is commonly related to whether or not a user feels, acts, and reacts as if he/she were in a real familiar environment when using a virtual reality (VR) application. Understanding the neural correlates ... -
Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar
(The Eurographics Association, 2014)The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first ... -
Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift
(The Eurographics Association, 2014)This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a ... -
The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments
(The Eurographics Association, 2014)The main question we ask is: How do avatars affect presence specifically for Persons with Mobility Impairments (PMIs)? For example, PMIs' deficits in the proprioceptive sense could affect their body perception in immersive ...