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dc.contributor.authorReyes-Cabrera, José Juanen_US
dc.contributor.authorSantana-Núñez, José Miguelen_US
dc.contributor.authorTrujillo-Pino, Agustínen_US
dc.contributor.authorMaynar, Manuelen_US
dc.contributor.authorRodriguez-Florido, Miguel Angelen_US
dc.contributor.editorRenata G. Raidouen_US
dc.contributor.editorBjörn Sommeren_US
dc.contributor.editorTorsten W. Kuhlenen_US
dc.contributor.editorMichael Kroneen_US
dc.contributor.editorThomas Schultzen_US
dc.contributor.editorHsiang-Yun Wuen_US
dc.date.accessioned2022-09-19T11:46:26Z
dc.date.available2022-09-19T11:46:26Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-177-9
dc.identifier.issn2070-5786
dc.identifier.urihttps://doi.org/10.2312/vcbm.20221184
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vcbm20221184
dc.description.abstractVirtual reality (VR) is a powerful tool for educational purposes. In this work, we present a VR application for learning anatomy, focusing on the cardiac system in this early stage. Our application proposes that medical students put together parts of the human anatomy and check their performance at this task. The system also features a shared-VR mode, in which two or more students can work together, or can even be joined by a medical professor. In this paper, we briefly describe our new approach to medicine teaching and show promising results for further development. In addition, we have tested our application with students at the Medical School, and we are confident that this application will improve their training.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Applied computing → Interactive learning environments; Human-centered computing → Visualization"
dc.subjectApplied computing → Interactive learning environments
dc.subjectHuman
dc.subjectcentered computing → Visualization"
dc.titleLearning Anatomy through Shared Virtual Realityen_US
dc.description.seriesinformationEurographics Workshop on Visual Computing for Biology and Medicine
dc.description.sectionheadersNarrative, Education, and Virtual Reality (VR)
dc.identifier.doi10.2312/vcbm.20221184
dc.identifier.pages23-27
dc.identifier.pages5 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License