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dc.contributor.authorSun, Weilunen_US
dc.contributor.authorSun, Xinen_US
dc.contributor.authorCarr, Nathan A.en_US
dc.contributor.authorNowrouzezahrai, Dereken_US
dc.contributor.authorRamamoorthi, Ravien_US
dc.contributor.editorMatthias Zwicker and Pedro Sanderen_US
dc.date.accessioned2017-06-19T06:53:19Z
dc.date.available2017-06-19T06:53:19Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-045-1
dc.identifier.issn1727-3463
dc.identifier.urihttp://dx.doi.org/10.2312/sre.20171197
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sre20171197
dc.description.abstractRecently, gradient-domain rendering techniques have shown great promise in reducing Monte Carlo noise and improving overall rendering efficiency. However, all existing gradient-domain methods are built exclusively on top of Monte Carlo integration or density estimation. While these methods can be effective, combining Monte Carlo integration and density estimation has been shown (in the primal domain) to more robustly handle a wider variety of light paths from arbitrarily complex scenes. We present gradient-domain vertex connection and merging (G-VCM), a new gradient-domain technique motivated by primal domain VCM. Our method enables robust gradient sampling in the presence of complex transport, such as specular-diffuse-specular paths, while retaining the denoising power and fast convergence of gradient-domain bidirectional path tracing. We show that G-VCM is able to handle a variety of scenes that exhibit slow convergence when rendered with previous gradient-domain methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGradient-Domain Vertex Connection and Mergingen_US
dc.description.seriesinformationEurographics Symposium on Rendering - Experimental Ideas & Implementations
dc.description.sectionheadersMonte Carlo after Coffee
dc.identifier.doi10.2312/sre.20171197
dc.identifier.pages83-92


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