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dc.contributor.authorLessig, Christianen_US
dc.contributor.editorMatthias Zwicker and Pedro Sanderen_US
dc.date.accessioned2017-06-19T06:52:54Z
dc.date.available2017-06-19T06:52:54Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-045-1
dc.identifier.issn1727-3463
dc.identifier.urihttp://dx.doi.org/10.2312/sre.20171189
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sre20171189
dc.description.abstractAnti-aliasing on the image plane is a classic problems in computer graphics. While mip-mapping provides an efficient means to pre-filter texture information, no comparable technique exists for visibility. We address visibility-induced aliasing by exploiting that the Fourier transform of a discontinuity decays slowly only in the normal direction. Pre-filtering is thus only necessary in this direction and, after a coordinate transformation, the corresponding one dimensional problem can be solved analytically or tabulated. The resulting pre-filtered signal can be reconstructed exactly from pointwise samples and we derive corresponding sampling theorems that are tailored to the pre-filtering as well as a set of irregular sampling locations. We demonstrate our methodology for the classical Shannon-Nyquist setting but also for shift-invariant spaces where exact reconstruction kernels with significantly faster decay than the sinc-function are available. Our experimental results demonstrate that our pre-filtering is highly effective and that going beyond the Shannon-Nyquist setting reduces aliasing error further.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subject
dc.subject> Visibility
dc.titleControlling and Sampling Visibility Information on the Image Planeen_US
dc.description.seriesinformationEurographics Symposium on Rendering - Experimental Ideas & Implementations
dc.description.sectionheadersRendering is Everywhere
dc.identifier.doi10.2312/sre.20171189
dc.identifier.pages1-9


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