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dc.contributor.authorAalund, Frederik Peteren_US
dc.contributor.authorFrisvad, Jeppe Revallen_US
dc.contributor.authorBærentzen, Jakob Andreasen_US
dc.contributor.editorJaakko Lehtinen and Derek Nowrouzezahraien_US
dc.date.accessioned2015-06-23T05:04:25Z
dc.date.available2015-06-23T05:04:25Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/sre.20151170en_US
dc.description.abstractA layered depth map is an extension of the well-known depth map used in rasterization. Multiple layered depth maps can be used as a coarse scene representation. We develop two global illumination methods which use said scene representation. The first is an interactive ambient occlusion method. The second is an interactive singlebounce indirect lighting method based on photon differentials. All of this is implemented in a rasterization-based pipeline.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleInteractive Global Illumination Effects Using Deterministically Directed Layered Depth Mapsen_US
dc.description.seriesinformationEurographics Symposium on Rendering - Experimental Ideas & Implementationsen_US
dc.description.sectionheadersReal-time Rendering and Filteringen_US
dc.identifier.doi10.2312/sre.20151170en_US
dc.identifier.pages87-98en_US


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