Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps
Abstract
A layered depth map is an extension of the well-known depth map used in rasterization. Multiple layered depth maps can be used as a coarse scene representation. We develop two global illumination methods which use said scene representation. The first is an interactive ambient occlusion method. The second is an interactive singlebounce indirect lighting method based on photon differentials. All of this is implemented in a rasterization-based pipeline.
BibTeX
@inproceedings {10.2312:sre.20151170,
booktitle = {Eurographics Symposium on Rendering - Experimental Ideas & Implementations},
editor = {Jaakko Lehtinen and Derek Nowrouzezahrai},
title = {{Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps}},
author = {Aalund, Frederik Peter and Frisvad, Jeppe Revall and Bærentzen, Jakob Andreas},
year = {2015},
publisher = {The Eurographics Association},
DOI = {10.2312/sre.20151170}
}
booktitle = {Eurographics Symposium on Rendering - Experimental Ideas & Implementations},
editor = {Jaakko Lehtinen and Derek Nowrouzezahrai},
title = {{Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps}},
author = {Aalund, Frederik Peter and Frisvad, Jeppe Revall and Bærentzen, Jakob Andreas},
year = {2015},
publisher = {The Eurographics Association},
DOI = {10.2312/sre.20151170}
}