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dc.contributor.authorPhilip, Julienen_US
dc.contributor.authorDeschaintre, Valentinen_US
dc.contributor.editorRitschel, Tobiasen_US
dc.contributor.editorWeidlich, Andreaen_US
dc.date.accessioned2023-06-27T06:41:28Z
dc.date.available2023-06-27T06:41:28Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-229-5
dc.identifier.isbn978-3-03868-228-8
dc.identifier.issn1727-3463
dc.identifier.urihttps://doi.org/10.2312/sr.20231122
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sr20231122
dc.description.abstractNeRF acquisition typically requires careful choice of near planes for the different cameras or suffers from background collapse, creating floating artifacts on the edges of the captured scene. The key insight of this work is that background collapse is caused by a higher density of samples in regions near cameras. As a result of this sampling imbalance, near-camera volumes receive significantly more gradients, leading to incorrect density buildup. We propose a gradient scaling approach to counter-balance this sampling imbalance, removing the need for near planes, while preventing background collapse. Our method can be implemented in a few lines, does not induce any significant overhead, and is compatible with most NeRF implementations.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Rendering
dc.subjectComputing methodologies
dc.subjectRendering
dc.titleFloaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Trainingen_US
dc.description.seriesinformationEurographics Symposium on Rendering
dc.description.sectionheadersNeRF
dc.identifier.doi10.2312/sr.20231122
dc.identifier.pages25-35
dc.identifier.pages11 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License