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dc.contributor.authorBenamira, Alexisen_US
dc.contributor.authorPattanaik, Sumanten_US
dc.contributor.editorRitschel, Tobiasen_US
dc.contributor.editorWeidlich, Andreaen_US
dc.date.accessioned2023-06-27T06:41:10Z
dc.date.available2023-06-27T06:41:10Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-229-5
dc.identifier.isbn978-3-03868-228-8
dc.identifier.issn1727-3463
dc.identifier.urihttps://doi.org/10.2312/sr.20231121
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sr20231121
dc.description.abstractFluorescent appearance of materials results from a complex light-material interaction phenomenon. The modeling of fluorescent material for rendering has only been addressed through measurement or for simple diffuse reflections, thus limiting the range of possible representable appearances. In this work, we introduce and model a fluorescent nanoparticle called a Quantum Dot (QD) for rendering. Our modeling of the Quantum Dots serves as a foundation to support two physically based rendering applications. First a fluorescent volumetric scattering model and second, the definition of a fluorescent specular microfacet scattering model. For the latter, we model the Fresnel energy reflection coefficient of a QD coated microfacet assuming specular fluorescence, thus making our approach easily integrable with any microfacet reflection model.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Reflectance modeling
dc.subjectComputing methodologies
dc.subjectReflectance modeling
dc.titleA Microfacet Model for Specular Fluorescent Surfaces and Fluorescent Volume Rendering using Quantum Dotsen_US
dc.description.seriesinformationEurographics Symposium on Rendering
dc.description.sectionheadersSpectral
dc.identifier.doi10.2312/sr.20231121
dc.identifier.pages11-23
dc.identifier.pages13 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License