dc.contributor.author | Jansson, Erik Sven Vasconcelos | en_US |
dc.contributor.author | Chajdas, Matthäus G. | en_US |
dc.contributor.author | Lacroix, Jason | en_US |
dc.contributor.author | Ragnemalm, Ingemar | en_US |
dc.contributor.editor | Boubekeur, Tamy and Sen, Pradeep | en_US |
dc.date.accessioned | 2019-07-14T19:22:22Z | |
dc.date.available | 2019-07-14T19:22:22Z | |
dc.date.issued | 2019 | |
dc.identifier.isbn | 978-3-03868-095-6 | |
dc.identifier.issn | 1727-3463 | |
dc.identifier.uri | https://doi.org/10.2312/sr.20191215 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sr20191215 | |
dc.description.abstract | Rendering hair is a challenging problem for real-time applications. Besides complex shading, the sheer amount of it poses a lot of problems, as a human scalp can have over 100,000 strands of hair, with animal fur often surpassing a million. For rendering, both strand-based and volume-based techniques have been used, but usually in isolation. In this work, we present a complete hair rendering solution based on a hybrid approach. The solution requires no pre-processing, making it a drop-in replacement, that combines the best of strand-based and volume-based rendering. Our approach uses this volume not only as a level-of-detail representation that is raymarched directly, but also to simulate global effects, like shadows and ambient occlusion in real-time. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing Methodologies | |
dc.subject | Rasterization | |
dc.subject | Visibility | |
dc.subject | Volumetric Models | |
dc.subject | Antialiasing | |
dc.subject | Reflectance Modeling | |
dc.subject | Texturing | |
dc.title | Real-Time Hybrid Hair Rendering | en_US |
dc.description.seriesinformation | Eurographics Symposium on Rendering - DL-only and Industry Track | |
dc.description.sectionheaders | High Performance Rendering | |
dc.identifier.doi | 10.2312/sr.20191215 | |
dc.identifier.pages | 1-8 | |