Strasbourg, France | July 10-12, 2019


(Rendering 2019 CGF papers are available here.)
High Performance Rendering
Real-Time Hybrid Hair Rendering
Erik Sven Vasconcelos Jansson, Matthäus G. Chajdas, Jason Lacroix, and Ingemar Ragnemalm
Spectral Effects
Spectral Primary Decomposition for Rendering with sRGB Reflectance
Ian Mallett and Cem Yuksel
Light Transport
Adaptive Multi-view Path Tracing
Basile Fraboni, Jean-Claude Iehl, Vincent Nivoliers, and Guillaume Bouchard
Interactive and Real-time Rendering
Impulse Responses for Precomputing Light from Volumetric Media
Adrien Dubouchet, Peter-Pike Sloan, Wojciech Jarosz, and Derek Nowrouzezahrai
Foveated Real-Time Path Tracing in Visual-Polar Space
Matias Koskela, Atro Lotvonen, Markku Mäkitalo, Petrus Kivi, Timo Viitanen, and Pekka Jääskeläinen
Deep Learning
Puppet Dubbing
Ohad Fried and Maneesh Agrawala
Industry Track
Implementing One-Click Caustics in Corona Renderer
Martin Šik and Jaroslav Krivánek
De-lighting a High-resolution Picture for Material Acquisition
Rosalie Martin, Arthur Meyer, and Davide Pesare
The Challenges of Releasing the Moana Island Scene
Rasmus Tamstorf and Heather Pritchett

Recent Submissions

  • The Challenges of Releasing the Moana Island Scene 

    Tamstorf, Rasmus; Pritchett, Heather (The Eurographics Association, 2019)
    A tremendous amount of research has been done over the years using the Stanford bunny, the Cornell box and recently somewhat more complicated data sets. Yet, none of these data sets come close to representing the complexity ...
  • De-lighting a High-resolution Picture for Material Acquisition 

    Martin, Rosalie; Meyer, Arthur; Pesare, Davide (The Eurographics Association, 2019)
    We propose a deep-learning based method for the removal of shades, projected shadows and highlights from a single picture of a quasi-planar surface captured in natural lighting conditions with any kind of camera device. ...
  • Implementing One-Click Caustics in Corona Renderer 

    Šik, Martin; Krivánek, Jaroslav (The Eurographics Association, 2019)
    This paper describes the implementation of a fully automatic caustics rendering solution in Corona Renderer. The main requirement is that the technique be completely transparent to the user, should not need any parameter ...
  • Puppet Dubbing 

    Fried, Ohad; Agrawala, Maneesh (The Eurographics Association, 2019)
    Dubbing puppet videos to make the characters (e.g. Kermit the Frog) convincingly speak a new speech track is a popular activity with many examples of well-known puppets speaking lines from films or singing rap songs. But ...
  • Foveated Real-Time Path Tracing in Visual-Polar Space 

    Koskela, Matias; Lotvonen, Atro; Mäkitalo, Markku; Kivi, Petrus; Viitanen, Timo; Jääskeläinen, Pekka (The Eurographics Association, 2019)
    Computing power is still the limiting factor in photorealistic real-time rendering. Foveated rendering improves perceived quality by focusing the rendering effort on where the user is looking at. Applying foveated rendering ...
  • Impulse Responses for Precomputing Light from Volumetric Media 

    Dubouchet, Adrien; Sloan, Peter-Pike; Jarosz, Wojciech; Nowrouzezahrai, Derek (The Eurographics Association, 2019)
    Modern interactive rendering can rely heavily on precomputed static lighting on surfaces and in volumes. Scattering from volumetric media can be similarly treated using precomputation, but transport from volumes onto ...
  • Adaptive Multi-view Path Tracing 

    Fraboni, Basile; Iehl, Jean-Claude; Nivoliers, Vincent; Bouchard, Guillaume (The Eurographics Association, 2019)
    Rendering photo-realistic image sequences using path tracing and Monte Carlo integration often requires sampling a large number of paths to get converged results. In the context of rendering multiple views or animated ...
  • Spectral Primary Decomposition for Rendering with sRGB Reflectance 

    Mallett, Ian; Yuksel, Cem (The Eurographics Association, 2019)
    Spectral renderers, as-compared to RGB renderers, are able to simulate light transport that is closer to reality, capturing light behavior that is impossible to simulate with any three-primary decomposition. However, ...
  • Real-Time Hybrid Hair Rendering 

    Jansson, Erik Sven Vasconcelos; Chajdas, Matthäus G.; Lacroix, Jason; Ragnemalm, Ingemar (The Eurographics Association, 2019)
    Rendering hair is a challenging problem for real-time applications. Besides complex shading, the sheer amount of it poses a lot of problems, as a human scalp can have over 100,000 strands of hair, with animal fur often ...
  • Eurographics Symposium on Rendering 2019 – DL-only / Industry Track: Frontmatter 

    Boubekeur, Tamy; Sen, Pradeep (Eurographics Association, 2019)