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dc.contributor.authorNakamura, Masanorien_US
dc.contributor.authorYamaguchi, Shugoen_US
dc.contributor.authorFukusato, Tsukasaen_US
dc.contributor.authorMorishima, Shigeoen_US
dc.contributor.editorJan Benderen_US
dc.date.accessioned2016-07-10T12:55:32Z
dc.date.available2016-07-10T12:55:32Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-020-8
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20161242
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161242
dc.description.abstractWe propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character animation. Our system uses two key algorithms; one is an algorithm for synthesizing a novel face image without the warping process, and the other is a searching algorithm, which search each optimal patch from the database based on gradient distribution.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectLine and curve generation
dc.titleCreating a Realistic Face Image from a Cartoon Characteren_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/sca.20161242
dc.identifier.pagesMasanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, and Shigeo Morishima-Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generation


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