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dc.contributor.authorYamamoto, Kazuhikoen_US
dc.contributor.authorIgarashi, Takeoen_US
dc.contributor.editorLadislav Kavan and Chris Wojtanen_US
dc.date.accessioned2016-07-10T12:52:38Z
dc.date.available2016-07-10T12:52:38Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-009-3
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20161240
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161240
dc.description.abstractPhysically-based sound rendering enriches 3D animation. However, it is difficult to make an object with a given shape produce a specific sound using physically-based sound rendering because the user would need to define appropriate internal material distribution. To address this, we propose an example-based method to design physically-based sound for a 3D model. Our system optimizes the material distribution inside the 3D model so that physically-based sound rendering produces sounds similar to the target sounds specified by the user. A problem is that modal analysis required for this optimization is prohibitively expensive. In order to run the optimization at an interactive rate, we present fast approximate modal analysis that enables three orders of magnitude acceleration of the eigenproblem computation compared to standard modal analysis for an elastic object. It consists of data-driven online coarsening of the mesh and hierarchical component mode synthesis with efficient error correction. We demonstrate the feasibility of the method with a set of comparisons and examples.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectInformation Systems [H.5.5]
dc.subjectSound and Music Computing
dc.subjectSignal Synthesis Computer Graphics [I.3.6]
dc.subjectMethods and Techniques
dc.subjectInteraction Techniques
dc.subjectMathematics of Computing [G.1.6]
dc.subjectOptimization
dc.titleInteractive Physically-Based Sound Design of 3D Model using Material Optimizationen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersStories, Sound, and Games
dc.identifier.doi10.2312/sca.20161240
dc.identifier.pages231-240


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