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dc.contributor.authorKapadia, Mubbasiren_US
dc.contributor.authorFrey, Sethen_US
dc.contributor.authorShoulson, Alexanderen_US
dc.contributor.authorSumner, Robert W.en_US
dc.contributor.authorGross, Markusen_US
dc.contributor.editorLadislav Kavan and Chris Wojtanen_US
dc.date.accessioned2016-07-10T12:52:30Z
dc.date.available2016-07-10T12:52:30Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-009-3
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20161237
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161237
dc.description.abstractDespite the maturity in solutions for animating expressive virtual characters, innovations realizing the creative intent of story writers have yet to make the same strides. The key challenge is to provide an accessible, yet expressive interface for story authoring that enables the rapid prototyping, iteration, and deployment of narrative concepts.We present CANVAS, a computerassisted visual authoring tool for synthesizing multi-character animations from sparsely-specified narrative events. In a process akin to storyboarding, authors lay out the key plot points in a story, and our system automatically fills in the missing details to synthesize a 3D animation that meets author constraints. CANVAS can be used by artists and directors to pre-visualize storyboards in an iterative fashion, and casual users may provide arbitrarily sparse specifications and harness automation to rapidly generate diverse narratives. CANVAS provides an accessible interface for rapidly authoring and pre-visualizing complex narratives. Automation reduces the authoring effort further without undermining creative control or interfering with the storytelling process.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.titleCANVAS: Computer-Assisted Narrative Animation Synthesisen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersStories, Sound, and Games
dc.identifier.doi10.2312/sca.20161237
dc.identifier.pages199-209


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