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dc.contributor.authorChentanez, Nuttapongen_US
dc.contributor.authorMüller, Matthiasen_US
dc.contributor.authorMacklin, Milesen_US
dc.contributor.editorLadislav Kavan and Chris Wojtanen_US
dc.date.accessioned2016-07-10T12:52:18Z
dc.date.available2016-07-10T12:52:18Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-009-3
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20161233
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161233
dc.description.abstractShape matching is a popular method for simulating deformable objects in real time as it is fast and stable at large time steps. Although shape matching can simulate large elastic deformation and ductile fracturing, until now, they are limited to scenarios with relatively small plastic deformation. In this work, we present a method for simulating deformable solids undergoing large plastic deformation and topological changes using shape matching within the position based dynamics (PBD) framework. This expands the versatility of PBD which was previously shown to be able to simulate rigid bodies, liquids, gases, cloth, and deformable solids with moderate plastic deformation. Our novel contributions include local particle re-sampling, cluster re-sampling and skinning of an explicitly tracked surface mesh.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectAnimation/Physical Simulation
dc.subjectPhysical Simulation
dc.titleReal-time Simulation of Large Elasto-Plastic Deformation with Shape Matchingen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersPBD and Collisions
dc.identifier.doi10.2312/sca.20161233
dc.identifier.pages159-167


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