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dc.contributor.authorHe, Liangen_US
dc.contributor.authorPan, Jiaen_US
dc.contributor.authorNarang, Sahilen_US
dc.contributor.authorManocha, Dineshen_US
dc.contributor.editorLadislav Kavan and Chris Wojtanen_US
dc.date.accessioned2016-07-10T12:52:07Z
dc.date.available2016-07-10T12:52:07Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-009-3
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20161231
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161231
dc.description.abstractWe present a new algorithm to simulate dynamic group behaviors for interactive multi-agent crowd simulation. Our approach is general and makes no assumption about the environment, shape, or size of the groups.We use the least effort principle to perform coherent group navigation and present efficient inter-group and intra-group maintenance techniques. We extend the reciprocal collision avoidance scheme to perform agent-group and group-group collision avoidance that can generate collision-free and coherent trajectories. The additional overhead of dynamic group simulation is relatively small. We highlight its interactive performance in complex scenarios with hundreds of agents and highlight its benefits over prior methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDynamic Group Behaviors for Interactive Crowd Simulationen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersGroup Dynamics
dc.identifier.doi10.2312/sca.20161231
dc.identifier.pages139-147


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