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dc.contributor.authorVélez, G.en_US
dc.contributor.authorMatey, L.en_US
dc.contributor.authorAmundarain, A.en_US
dc.contributor.authorOrdás, F.en_US
dc.contributor.authorMarín, J.A.en_US
dc.contributor.editorSilva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.en_US
dc.date.accessioned2021-06-18T07:47:46Z
dc.date.available2021-06-18T07:47:46Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-152-6
dc.identifier.urihttps://doi.org/10.2312/pt.20111141
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20111141
dc.description.abstractThis paper presents a new real-time method to model and render how sprayed concrete is spread on a surface. The method not only models and renders deposits sprayed from any angle, any distance and with any concrete flow, but it is also able to compute the amount of deposited volume taking into account the percentage of material that rebounds. The proposed method has been developed for a real-time training simulator for concrete spraying machinery, where most of the algorithm is parallelised and computed in the GPU, leaving the CPU free for other computations. In this research, the method has been validated for its use on plain surfaces and tunnel walls, but it can be extended to other types of surfaces.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.titleReal-Time Modelling and Rendering of Sprayed Concreteen_US
dc.description.seriesinformationV Ibero-American Symposium in Computer Graphics
dc.description.sectionheadersModeling and Simulation
dc.identifier.doi10.2312/pt.20111141
dc.identifier.pages141-146


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