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dc.contributor.authorGascón, Jorgeen_US
dc.contributor.authorBayona, José M.en_US
dc.contributor.authorEspadero, José M.en_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.editorSilva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.en_US
dc.date.accessioned2021-06-18T07:47:44Z
dc.date.available2021-06-18T07:47:44Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-152-6
dc.identifier.urihttps://doi.org/10.2312/pt.20111134
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20111134
dc.description.abstractBlenderCave is a framework for the fast creation of virtual reality applications for multi-screen display systems. It consists of a set of extensions to the open-source Blender Game Engine (BGE), leveraging the scene creation and real-time rendering capabilities of BGE, and augmenting them with easy-to-setup support for CAVE or Powerwall-type displays. The framework is implemented in a distributed manner, and it contains a virtual camera setup to control the display output, and a lightweight network communication protocol to manage events and synchronize the application state. We demonstrate that, with BlenderCAVE, 3D applications can easily be written in Blender and displayed on multi-screen displays.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject!
dc.titleBlenderCAVE: Easy VR Authoring for Multi-Screen Displaysen_US
dc.description.seriesinformationV Ibero-American Symposium in Computer Graphics
dc.description.sectionheadersDisplays and Computational Photography
dc.identifier.doi10.2312/pt.20111134
dc.identifier.pages91-97


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